Pop-up Lab: Studiotopia Jam – event summary from Łaźnia CCC

From April 24–26, 2026, the Łaźnia Centre for Contemporary Art (now the Gdańsk Centre for Contemporary Art) hosted an intensive 48-hour game jam organized as part of the international Studiotopia 2 project. The event also featured a lecture by Łukasz Goraczewski – an experienced game designer specializing in data-driven design.

Three teams took part in the game jam. Despite the limited timeframe, all groups successfully developed functional game prototypes exploring the relationship between humans and the natural environment.

The winning project, “Symbiocen 3” by Andrzej Habas, Oliwia Gapińska, and Pola Sztuk, focuses on developing an ecosystem inhabited by the player. The player discovers and learns the game’s system through interaction, deciding whether to cooperate with other organisms or act independently.

Other projects included:

  • “Symbiocen Ultra” – an interactive visual novel using the format of a pseudo-psychological test to prompt reflection on the role of humans in the natural world. Authors: Zuzanna Ziarnik, Eliza Pilarska, Nadia Kasprowicz. 
  • “Symbeeocne” – a game by Maciej “Sev Mu-9” Dyk and Mantis Kozłowski, in which the player takes on the role of a bee pollinating flowers; progress gradually transforms the visual atmosphere of the game, making it increasingly brighter and more uplifting. 

All developed games will be presented at the Gdansk Centre for Contemporary Art, Jaskółcza 1, until the end of the exhibition “Studiotopia 2.0 | Sensitive Data of the Anthropocene.”

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