Beyond the “Fake”: Martyna Marciniak’s Artwork, Anatomy of Non-Fact, Explores Synthetic Images

Beyond the “Fake”: Martyna Marciniak’s Artwork, Anatomy of Non-Fact, Explores Synthetic Images

Joël Chevrier has been a Physics Professor at Université Grenoble Alpes (UGA) since 1998. This article discusses artist Martyna Marciniak’s work, ‘Anatomy of Non-Fact’, which uses images moving from optical images (photography as it comes out XIX century) to non-optical images or synthetic images as generated by AI.

Martyna Marciniak: “to examine how design and technology shape ideologies and social structures”

In 2025, Martyna Marciniak is artist-in-residence at CERN in Geneva, in collaboration with Copenhagen Contemporary. CERN introduces her practice as follows: “Marciniak’s interdisciplinary practice combines spatial storytelling, speculative fiction and 3D reconstruction to examine how design and technology shape ideologies and social structures.” Her work, rooted in the present moment, draws attention to the immense and irreversible transformation of the world brought about by the powerful alliance of design, technology and science—what we might call “the Tech”. Her work raises pressing questions: who is truly able to control, or even measure—let alone anticipate—these sweeping transitions?

A Pope in a Balenciaga puffer? That doesn’t exist…

In 2023, an image appeared showing Pope Francis clad in a white Balenciaga puffer coat. The image went viral, far beyond the expectations of its creator, Pablo Xavier, a passionate user of the AI tool MidJourney. For him, this synthetic image was clearly a “fake”, a playful product of his experiments with AI. But for much of the world, it wasn’t recognized as such. People failed to grasp the scale and violence of the transition underway. The rapid production and instantaneous global dissemination of synthetic images has become accessible to everyone, requiring no training or particular skill. In her work Anatomy of Non-Fact, Martyna Marciniak explores, as an artist, this radical shift in our relationship to the image.

Photographic or optical images versus synthetic or non-optical images

Synthetic images are entirely shaped by XXI century science and technology. But unlike photographs—here named optical images—there is no need to capture a real-world scene. Nineteenth-century photography enabled the recording of optical images on a screen through chemical and physical engineering. It is a process rooted in real interactions between light and matter. Photography is physically constrained: reality imposes itself on the image. This is no longer the case with synthetic imaging. Its foundations lie in nanotechnology, computing, big data processing, and thus AI. It manipulates digital data on a digital screen—the image’s substrate—and can generate any conceivable image. Thanks to AI, what appears on the screen is exactly what the creator intends, down to the last pixel. Total freedom.

A “mise en abyme”: a fake Pope in a Balenciaga puffer—clearly fake, but still real

In a video trailer titled AI Hyperrealism, Martyna Marciniak presents a real person who strongly resembles Pope Francis, dressed in an actual Balenciaga puffer. She thus takes Pablo Xavier’s synthetic fake one step further, anchoring the imaginary scene he created in the physical world through a staged re-enactment. Yet it remains a fake—it is not the real Pope Francis, still alive at the time, strolling about at Marciniak’s behest. What we see is a real-life scene, filmed in the traditional way. This optical image becomes a faithful recording of the material incarnation of an entirely artificial “synthetic image”—what Marciniak calls a “post-optical” or “non-optical” image. And yet it is astoundingly convincing. The “mise en abyme” is dizzying.

The first age of the image: drawing, painting and engraving

Marciniak’s term “non-optical image” highlights a pivotal shift in image-making that began with the invention of photography in the 19th century. Before that, humanity’s images were hand-drawn, painted or engraved. Artists placed on a surface what they intended to represent. Their only constraint was technical, though often a demanding one: a painter could only paint what they were capable of rendering. This work on the “appearance of reality”, regardless of style—from Botticelli to Rembrandt to Picasso—fills the world’s museums. A multitude of styles, histories, narratives and revolutions bears witness to the extraordinary richness of human visual creation.

The second age of the image: Joseph-Philibert Girault de Prangey and the first optical images of Athens


North facade and colonnade of the Parthenon on the Acropolis, Athens.
Daguerreotype by Joseph-Philibert Girault de Prangey (1842)

Following the 1839 invention of photography by Nicéphore Niépce and Louis Daguerre, image quality and recording techniques advanced at lightning speed. By the 1840s, Joseph-Philibert Girault de Prangey was producing the first photographic images of Athens, Jerusalem, and Cairo. Roger Fenton photographed the Crimean War in 1855. War photographers have since risked their lives to document conflicts around the globe. Robert Capa’s brutal maxim still resonates: “If your pictures aren’t good enough, you’re not close enough.”

For nearly two centuries, photography remained the gold standard. To most, a photograph was indisputable evidence of reality. Of course, some images were doctored—but doing so was technically complex, and such efforts merely reinforced the status of optical images, their truth-value guaranteed by physics and chemistry.

The third age of the image: From optical to synthetic images in the 21st century

Today’s billions of smartphones have exploded the number of photographs—optical images—being produced. But now these photographs exist within a wider ecosystem of synthetic imagery. Every photo can be digitally altered at the moment of capture or after. The distinction between photographic and synthetic images grows harder to discern, but synthetic images are fast becoming the norm. In this early 21st century, one might feel we’ve returned to the era before photography—when all images were purely human-made. Indeed, the image-maker is once again fully in control. With AI, one can define every aspect of the image, pixel by pixel. But this is not a simple return to the past, and Marciniak’s work makes that very clear.

The synthetic image: between painting and the photographic image? 

In the 19th and 20th centuries, photography swept everything before it, offering a faithful depiction of reality, swift execution, ease of use, mass reproduction and dissemination. Yet now photography—an optical image—may itself be swept away by the rise of synthetic, non-optical imagery. With Anatomy of Non-Fact, Martyna Marciniak confronts us with an even deeper abyss. Deliberately so? We have no reason to doubt that her video was made with an actor, a set and a camera. She tells us so—we can take her word for it. But how can we truly be sure? If she had instead generated the video using AI, would we be able to tell? And more importantly, would it make any difference…?

Beside Martyna Marciniak, do we need help of French sociologist and philosopher Jean Baudrillard to explore fake news or alternative facts?

In his book Simulacra and Simulation (1961) the French philosopher and sociologist Jean Baudrillard wrote:

“Thus, feigning or dissimulating leaves the reality principle intact: the difference is always clear, it is only masked; whereas simulation threatens the difference between “true” and “false”, between “real” and “imaginary”.”

Returning to this work, Simulacra and Simulation, in order to follow Martyna Marciniak more closely, one is struck by the fact that, in the era of synthetic images — themselves performative in the real and/or virtual world — the very notions of fake news or alternative facts are not defined in relation to reality or truth.

Jean Baudrillard had already introduced four successive phases of the image.

These would be the successive phases of the image:

1 – It is the reflection of a basic reality.

2 – It masks and perverts a basic reality.

3 – It masks the absence of a basic reality.

4 – It bears no relation to any reality whatever: it is its own pure simulacrum.”

« In the first case, the image is a good appearance: the representation is of the order of sacrament. In the second, it is an evil appearance: of the order of malefice. In the third, it plays at being an appearance: it is of the order of sorcery. In the fourth, it is no longer in the order of appearance at all, but of simulation. »

Images produced by AI have long surpassed level two, passed level three, and have probably reached level four.

Baudrillard’s book opens with a quote from Ecclesiastes, which is in fact entirely his own invention: “The simulacrum is never that which conceals the truth–it is the truth which conceals that there is none.”

The simulacrum is true.

The article was written by Joël Chevrier, a LCC member of Studiotopia project, as part of the project’s study visit. The original version of the article was published at Interalia Magazine. The French version of the article is available on this link.


Engineering Students Discover New Ways to Connect with the Living World

Engineering Students Discover New Ways to Connect with the Living World

The second Pop‑Up Lab at Hexagone (France) took place from 27 to 29 January 2026 at INP‑UGA/ENSE3 – Graduate School of Sustainable Engineering for Energy, Water and Environment in Grenoble. Once again led by circus and dance artist Fanny Soriano, the workshop invited engineering students to step outside analytical thinking and explore sensitive, emotional, and embodied approaches to the living world.

Through movement‑based experimentation, participants examined how humans can perceive and relate to other species beyond technical or rational frameworks. The workshop culminated in a conference by a senior engineer titled “How to Include the Living World in Engineering”, opening a dialogue on how future engineers might integrate ecological awareness into their professional practice.


Circus Artist Fanny Soriano Explores Human–Plant Relations in Grenoble

Circus Artist Explore Human–Plant Relations in Grenoble

From 13 to 15 January 2025, the University Grenoble Alpes/Design Factory hosted the first Pop‑Up Lab of the European project Studiotopia 2, led by circus artist Fanny Soriano. The artist is, with the help of neuroscientist Kalliopi Ioumpa, developing an interdisciplinary artistic research project examining how humans relate to invasive plant species—particularly Japanese knotweed.

Over three days, students engaged in a workshop blending circus arts, physical theatre, and ecological inquiry. Through movement exercises and direct interaction with knotweed, participants explored notions of symbiosis, imbalance, and the shifting boundaries between bodies and ecosystems.

“Getting back in touch with nature, with our bodies, being sensitive to what surrounds us, listening to our sensations, smelling and touching seems to me to be imperative if we are to evolve in this world in transition,” Soriano reflected at the end of the session.


3ème Pôle @EXPERIMENTA 2025

3ème Pôle

Installation and new forms of narrative @EXPERIMENTA 2025, Biennale organized by Hexagone Scène nationale


Taking the form of an installation made up of self-built vehicles and travel narratives, 3ème PÔLE is a research process hybridizing innovation, ecology and poetic reflection, dedicated to the creation of transformable mobile machines. Contemplative and interactive, the project is an invitation to reconsider sobriety, reemployment and establish another relationship with beings and things, to open unexpected ways, to inaugurate new narratives, to seek a more poetic way of inhabiting the world.

Based on the Lego process, the idea is to assemble different, reusable parts to build different machines and pieces of furniture that can be adapted to different seasons and environments. Combining mechanical form and poetic intent, the project clearly addresses the themes of versatility of use, the pleasure of constructing, the economy of means and the need for slowing down.


3ème PÔLE

Maxime Aumon Architect
Malo Lacroix Audiovisual artist

Production: Sinople
Co-production: ADEME
Supported by: the city of Ivry-sur-Seine, WT2I Agency & Studiotopia 2.0; a project co-financed by the Europe Creative program of the European Union.


3ème PÔLE was showcased during EXPERIMENTA 2025 from February 8th to March 1st, 2025 as part of the Studiotopia project. Click HERE for more information.



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